The new
brief I was set was called, ‘Location, location’ for this project I had to design,
model, texture, light and render a sixty second walkthrough of my chosen
location, which is based on a published story or script from a different time
period. The interior location had to be set either in a room in a residence or
monumental space i.e. church, factory or historical building. I would
also have to include all the visual elements such as the furniture and objects
that described within the story. The reason behind this project is to design a
location, as it is important to support the story and the characters. Whilst
undergoing this project it was essential for me to consider the architectural
period, genre, dramatic atmosphere and mood, colour and lighting conditions of
the location.
For this project I chose, ‘Crooks’ Bunkhouse’ from the book
‘Of Mice and Men’ as the location I would model. The reason I chose this book
was because we never learn much from the character himself but we do from the
description within the novel and the object’s that can be found. There are many
objects within the scene such a hame, an alarm clock, boots and medicine
bottles etc. From the description I imagined the room to be made from wooden
panels, have an angled roof with dusty light shining through the cracks and the
window. I also imagined the room to be quite dark with the objects scattered
across the room but neatly placed.
I found this project extremely enjoyable to do as I love
making the object’s look realistic to bring the room to life, making it look
old, used, cold and lonely. I feel my modeling skills have dramatically
improved from the beginning of the last year and the last ‘Still Life’ project
helped me to achieve this, making this project seem somewhat easier. Problems
that I had last encountered during the last project were ones I wanted to work
upon and improve this time, such as the lighting and layout. I feel I have
managed to achieve this by adding the volume effect to a directional light,
which gives the illusion of dust particles being caught within the lights path.
I felt that I managed to create a dark scene that shows what I set out to
achieve, which was a ‘lonely, old negro’ who has many possessions.
Overall, I enjoyed this project, I learnt a number of skills
but one mistake a did learn from was to always backup your work as early in the
project I saved everything directly onto my hard drive and in the end I lost
everything and had to restart the project. I feel that this mistake has taught
me some valuable lessons but in the end I felt that my second attempt was
better than my first, which is something I am proud off. This project will help
me with my future career as it has taught me that the atmosphere and design of
the room is important as it is vital to support a characters mood, environment
and personality. Therefore when I design characters in the future now, I will
also think about the environment that they will live in and how the modeling
lighting and texturing will affect the way character is portrayed.
No comments:
Post a Comment