Thursday, 19 January 2012
Tuesday, 17 January 2012
Thursday, 8 December 2011
Fantasy Olympics: 500 Word Evaluation
The second of my project’s for the Design Practise 3 module of this year was to think of a futuristic sport and to design an appropriate character or characters to compete within that sport. I also had to think of the location the sport was to be set and the environment that the location would be situated in. However, the software we were to use was one that I had never used before to produce an animation ‘Adobe After Effects.’ The style was to be 2D characters and environment in a 3D world, which took a while for me to get my head around.
At first I found this entire project a bit confusing because of the style but after an example given to us by my lecturer I knew what I was aiming for. It took a while for me to come up with a good futuristic style, which I could creatively pursue. I started with ‘Jet Powered Canoe Lacrosse’ and after a number of trials I alternatively went for ‘Hover Tennis,’ which was to be set in space. I did a number of sketches for different character ideas, including a human, squirrel and beaver. I developed the beaver and squirrel until I was happy with my sketches; I then scanned them into ‘Adobe Photoshop’ and continued developing them. The next stage was the environment where I included a number of planets including the Sun, Saturn and Pluto. There were stands for alien crowds, a clubhouse and commentary box as well as a Referee and scoreboard.
Once I was happy with all the different parts to my animation necessary the next stage was to import it into ‘After Effects’ and position each piece where I wanted them and then to animate. I found the animation side quite difficult as all the keys aren’t on the same timeline but after a few trial runs I started to get the hang of it and was soon able to use the different layers I had created in ‘Photoshop’ for the characters to their full advantage giving them movement in their arms and legs as well as multiple facial expressions giving them a sense of their own personality. I did most this by using the puppet tool and the timeline effectively. I also gave the referee and scoreboard some floating movement making it seem as if they were both hovering just like the characters were. There is tool within the effects panel called ‘Distort’ I used this on the alien crowd and increased the ‘Turbulent Displacement’ so that the crowd waved around also giving them some movement without having to move each one individually.
Overall, I thoroughly enjoyed this project as I have never properly used ‘Adobe After Effects’ before, therefore I was able to explore and learn to effects that I can apply to future animations whether it be of a similar style or even an animation I have produced and then imported from 3DS Max. I feel that learning this software is vital for my future career especially when it comes to compositing, which I am very excited about learning next term. I feel that this project has pushed my skills far beyond what they were before and has therefore has possibly opened a new door for me to consider about my career.
Wednesday, 7 December 2011
Fantasy Sport First Render - No Sound
Here is my first render, it is slightly different to the image shown in my previous post but i think it works well, I just need to add sound now.
Wednesday, 30 November 2011
Fantasy Sport
Recently, I have been developing my environment in After Effects for my Hover Tennis Olympic Sport, I have gone for a futuristic tennis court with neon lines, which hovers. I have simply then created a clubhouse and spectator stands matching the colours of each player. I have also included a tree and planets for an extra scenery effect.
I have still yet to include a scoreboard, referee, and alien spectators to further develop the futuristic aspect to the advert. I will then animate it and render it out, I hope to have this all done by the end of the weekend.
I have still yet to include a scoreboard, referee, and alien spectators to further develop the futuristic aspect to the advert. I will then animate it and render it out, I hope to have this all done by the end of the weekend.
Monday, 28 November 2011
Project 2: Fantasy Sport Test 1
This image below is a quick test of me putting the different 2D images I have produced to produce a 3D world. I decided to go for a futuristic neon glow for my idea 'Hovering Tennis' played within a bubble in space. This image is to give you a sense of what my idea is, however I have a long way to go before this will be complete... I have to add crowds, tennis rackets, balls, hover boards, referee, planets and the bubble before I can even animate so I best get cracking... feedback please?
Saturday, 26 November 2011
Project 2: Fantasy Sport Characters
After a lot of development and sketches which I will upload shortly I have finally design both my characters that will be the face of my olympic sport. The sport however I am still trying to identify exactly what sport I want to do but the characters will fit nicely into the sport. At the moment I am thinking of something along the line of hover tennis or hover lacrosse, or hover basketball but I am not sure of which one I want to pursue. I hope you like my characters, any feedback would be amazing!
Friday, 18 November 2011
The Chess Player: 500 Word Evaluation
The first project I was set this term was to produce a short animation that was at least thirty seconds where a conflicted self-defeating chess playing machine takes place.
At first this project seemed extremely daunting as I felt that I lacked the skills that were required to produce such an animation but over the last six weeks, I have learnt about hierarchy, environmental design e.g. lighting and texturing, as well as the importance of camera angles and sound. It took me a while to get to grips with the rigging of the robotic arm so that it worked exactly like a human arm but after a number of attempts I vastly improved and managed to produce a simple arm with three different types of joints. I included eyes on both my characters as I felt it gave them more of a carton feel and directed the audience’s attention to certain parts within the animation and it gave it a humorous feel. I found the actual modeling of the arm quite simple to put together, using the different tools within 3DS Max allowed me to recreate the arm in 3D to the one I designed on paper.
The next stage of producing my animation was to model the chess pieces. All I knew before was to model them using the ‘Lathe’ tool but after a lecture on modeling I had a better understanding of a new and more advanced technique to produce higher quality pieces, which in the end improved my overall outcome dramatically. I also included eyes on my horses to continue the sense of humor and their own personality.
Another vital part to my animation was the environment. For my animation I wanted to keep it quite simple so that all the attention was focused on the board and the characters, therefore I used an Omni light to act like a spotlight over the game. The texturing I used was to have a classic look for the board and pieces, so therefore I used a marble and polished concrete bitmap to obtain this effect which I believe worked well. As for the arms, I gave one a rusty bitmap with red eyes to represent old and evil and the other a shiny metal bitmap with blue eyes to represent new and good. Both of which I would say are clearly evident for the audiences perspective. I used a number of camera angles, including panning, close-ups and still improved the quality of the animation further and keeps the audiences interested. For the sound I didn’t use much as I felt it was not necessary throughout the animation, however I did include a few which I think enhanced the storyline.
Overall, my skills have improved greatly over the last six weeks and I am exceptionally pleased with the final outcome. I feel the storyline is obvious to the audiences as well as having a comedy twist. I have learnt many things from hierarchy and rigging to modeling and lighting. All of these are vital for the vocation I wish to follow in animated films and advertising as these projects allowed me to gain a better understanding of character and environment design all of which will be relevant for my future career.
At first this project seemed extremely daunting as I felt that I lacked the skills that were required to produce such an animation but over the last six weeks, I have learnt about hierarchy, environmental design e.g. lighting and texturing, as well as the importance of camera angles and sound. It took me a while to get to grips with the rigging of the robotic arm so that it worked exactly like a human arm but after a number of attempts I vastly improved and managed to produce a simple arm with three different types of joints. I included eyes on both my characters as I felt it gave them more of a carton feel and directed the audience’s attention to certain parts within the animation and it gave it a humorous feel. I found the actual modeling of the arm quite simple to put together, using the different tools within 3DS Max allowed me to recreate the arm in 3D to the one I designed on paper.
The next stage of producing my animation was to model the chess pieces. All I knew before was to model them using the ‘Lathe’ tool but after a lecture on modeling I had a better understanding of a new and more advanced technique to produce higher quality pieces, which in the end improved my overall outcome dramatically. I also included eyes on my horses to continue the sense of humor and their own personality.
Another vital part to my animation was the environment. For my animation I wanted to keep it quite simple so that all the attention was focused on the board and the characters, therefore I used an Omni light to act like a spotlight over the game. The texturing I used was to have a classic look for the board and pieces, so therefore I used a marble and polished concrete bitmap to obtain this effect which I believe worked well. As for the arms, I gave one a rusty bitmap with red eyes to represent old and evil and the other a shiny metal bitmap with blue eyes to represent new and good. Both of which I would say are clearly evident for the audiences perspective. I used a number of camera angles, including panning, close-ups and still improved the quality of the animation further and keeps the audiences interested. For the sound I didn’t use much as I felt it was not necessary throughout the animation, however I did include a few which I think enhanced the storyline.
Overall, my skills have improved greatly over the last six weeks and I am exceptionally pleased with the final outcome. I feel the storyline is obvious to the audiences as well as having a comedy twist. I have learnt many things from hierarchy and rigging to modeling and lighting. All of these are vital for the vocation I wish to follow in animated films and advertising as these projects allowed me to gain a better understanding of character and environment design all of which will be relevant for my future career.
Thursday, 17 November 2011
The Chess Player - Final Version
Here is my final version of my animation for the project. 'The Chess Player', Enjoy!
Tuesday, 15 November 2011
The Chess Player: First Render
This is my first render for 'The Chess Player'. I need to add sound and make a few edits in Adobe Premiere Pro until this project is complete, I am not far off though. I hope you get the concept, any feedback would be fantastic!
Wednesday, 2 November 2011
Animated Robot Arm Test
I have added eyes to my robot arm to give it more character. Here is a quick animation I did to get an idea of what the eyes look like and to get a feel on how to animate the arm. There are a few issues I believe, one of which is I need to produce a smoother animation and the other is the light reflecting from the eyes. Take a look and see what you think, any feedback would be fantastic.
Sunday, 30 October 2011
Chess Pieces and Board
I have spent a lot of time over the design of the board and the pieces. I couldnt make my mind up on whether I wanted to go for a modern unique style or an old antique style. As seen in the image below I decided to go for more of a traditional style as chess is an old game and it just seemed to fit better with the theme I am going for. Here is a render of one of the arms mid-move. Now I have to sort out the texturing, the lighting and then animate. I better draw uo my storyboard first however.
Robot Arm
Here is my final robotic arm, I changed the robotic claw to a hand as I decided I wanted to the arm to be more cartoony. I also felt I could give this hand more character than a claw making my arm more life like. Although it looks quite simple I think it looks quite effective and it works well. What do you think?
My chess Board Arm
I havent blogged in a while now, I have just been very busy with my up coming Context 2 assignment. I have also been learning how to rig my robotic arm, I had a few problems along the way but I can now proudly say I know how to rig an arm in 3DS Max. I had an idea of how I would like my arm to look so I did a few sketches which allowed me to develop my arm. Here a few of the sketches...
My main idea was to use a claw like the ones you would find in an arcade. I also did some research to of current robotic arms which allowed me to produce this design.
Thursday, 13 October 2011
Project 4: Context 2
For this project I have to research and write a report discussing my place in multimedia in terms of my network and companies that I identify, that can be connected to the the network and I am interested in working with.
So far I have researched nine different Animation studios and sent messages to them asking about what work they do and whether they offer work placements for students like me, fingers crossed I will get positive responses.
The report I have to write is between 2000 and 3000 words, which is a lot more than I have ever written I think, so I am going to do little by little each week to make the amount of work seem a lot smaller as essay writing isn't my strong point. Wish me luck!!!
Project 3: Still Life
My 3rd project is a Still Life project, I thought I'd never have to do Still Life again when I left school but apparently that is not the case.
The brief to this project is...
'Still life can show us new ways of seeing at ordinary objects and it is one of the major genres of Western art. Principally, the subject matter is anything that does not move or is dead. So a still life includes a small grouping of all kinds of man-made or natural objects, cut flowers, fruit, vegetables, game etc.
For this project you will need to design, model and render 4 Still life scenes using at least 6 objects that you have collected or found. Research and study various still life paintings and photographs and think about the concept you would like to convey in your scene. Consider the design elements such as the, colour, symmetry, pattern, shape, lighting, shadows and the mood with in the pictorial composition.
Set the scene, choose the location i.e. table by window and the objects then model and texture them. Next arranging the objects until you find the most pleasing composition then add a camera and lights and render the scene. Rearrange the same objects and render scenes 2, 3 & 4.'
The idea of this project is to think about texture, lighting,size, colouring as well as the layout of the objects, although this sound extremely boring to me, it will be important for future projects, including my current projects.
Project 2: Fantasy Olympic Sport
The second project I have been set is to design and make up a fantasy sport for the olympics. I have to come up with an ident for the sport as well as a 30 second animation to show how the sport works.The word 'fantasy' in the title allows me to bend the rules of reality so we can make the impossible, possible in our own 3D world e.g. zero gravity games.
The brief to this project is...
At the moment I want to do something involving Kayaks but I am not really sure how I am going to make it 'futuristic' so to speak. I have done a few sketches but I am tempted to change the sport.
This project is going to be tough and will be a serious test of my skills but again I am excited about this project I just need to find a good idea so i can let my creative ideas flow.
The brief to this project is...
'Rationale:
Branding and character design are important aspects of both animation and motion graphics,
helping to convey a mood, product or idea in a simple and engaging way. The multimedia industry is
rooted strongly in the commercial and advertising sectors and the working processes and pipelines within
producing adverts are essential to understand. This project typifies a standard request of an animator
when working with creative agencies.
Background:
After Effects is a fundamental tool within any motion graphics studio, both as a creation and post production
tool. Through looking at After Effects we shall explore and practice designing, modelling, texturing, lighting, camera
and animation techniques with a view to understanding the animation production pipeline.
In this project we will look at using it to rig and control your character, props and scenario design within After
Effect's 3D environment space, looking at the aspects needed to execute the project and the working methods that
bind it with both compositing and 3D animation software.'
At the moment I want to do something involving Kayaks but I am not really sure how I am going to make it 'futuristic' so to speak. I have done a few sketches but I am tempted to change the sport.
This project is going to be tough and will be a serious test of my skills but again I am excited about this project I just need to find a good idea so i can let my creative ideas flow.
Project 1: Self Defeating Chessboard Game
The first of the 4 projects I have been set this term is a 'Self Defeating Chessboard Game.' The brief say's this...
'Use all your creative skills and media savyness to produce at least 30 seconds of animation to demonstrate a conflicted self-defeating Chess playing machine to extreme comic effect. The Machine should evidently wish to defeat itself during the animation without narration, think hand gestures and body language. When designing and animating think about articulation, timing, camera shots, compositing Foley [sound effects], mise en scène and lighting.
Through looking at Hierarchy and control then character and prop design we shall explore and practice designing modelling, rigging, camera and animation techniques with a view to understanding the animation production pipeline. We shall look at the work of big studio and independent animation auteur’s with a view to developing an understanding of the creative and professional context of this vocation.'
I have a few ideas floating around and I have done a few sketches which I will upload shortly I just need to improve them. I am excited about this project, it should allow me to develop my skills rapidly. Andy is a good and exciting lecturer making this project a whole lot easier to do but I have to remember that the deadline isn't very far away.
Year 2 - It's good to be back!!
I have been back at university for nearly two weeks now and I have already been set 4 projects. I have chosen the Virtual Environment pathway as I concluded at the end of last year. Over the summer I played around on 3Ds Max to improve my skills and keep the software fresh in my mind although I have nothing to show for this I felt it was important to do this and has worked to my advantage for the beginning of this new year.
I look forward to what else is to come this year and I hope by the end of this year my skills have improved dramatically. I also hope that you continue to enjoy the work I produce and continue to give me feedback as it is important for me to learn where I can improve my work in all areas.
I look forward to what else is to come this year and I hope by the end of this year my skills have improved dramatically. I also hope that you continue to enjoy the work I produce and continue to give me feedback as it is important for me to learn where I can improve my work in all areas.
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